Design Culture Code at Unacademy

Every org’s culture is essentially a filter. It retains people that are a great fit who end up doing well, while the rest churn out.

At Unacademy, we practice a fairly specific approach to design – the craft plays a central role in everything we do. Exploring product directions, conducting user research, experimenting with ideas, brainstorming, committing to an iteration… design is heavily involved through it all.

In such an org, what are some of the traits that make a designer successful? For such a high visibility role and the outsized impact design has on our work, we wanted to lay down a clear set of cultural traits that make a designer a great fit in our team.

Our design culture

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